Digital Media | Faculty of Graduate Studies (FGS) /gradstudies Mon, 23 Jun 2025 19:14:47 +0000 en-CA hourly 1 https://wordpress.org/?v=6.9.4 Alexandro Di Nunzio has been awarded a five-month scholarship /gradstudies/2023/11/22/di-nunzio-awards-scholarship/ Wed, 22 Nov 2023 21:05:05 +0000 /gradstudies/?p=54230

Alexandro Di Nunzio, a Digital Media master’s student, is currently on exchange at Bauhaus University in Weimar, Germany, after being awarded a five-month scholarship as part of the Erasmus+ KA171 DAAD programme. His primary research focus while abroad is in the development of multiplayer virtual reality applications in the Unity Game Engine, utilizing the ‘vrEDUsys’ multi-user framework being developed and shared by researchers at Bauhaus University.

 When researchers working for the Virtual Reality and Visualization Research Group at Bauhaus were invited to 91ÑÇÉ«, Alexandro was able to work closely with them to prototype the implementation of their multi-user framework with one of the projects the GeoVA Lab had been working on. This successful collaboration inspired Alexandro to shift his research goals towards virtual reality development, and he applied for this exchange opportunity so that he could enjoy the advanced virtual reality course offered at Bauhaus. As a result of these studies, Alexandro is now tasked with adapting the educational applications he has been working on so that they may also be experienced in virtual reality.

Alexandro is also busy implementing the ‘vrEDUsys’ framework into his own Major Research Project on real-time audio analysis and visual music, with the intent of developing an application for representing remote musicians as individual music visualizations in a shared virtual reality setting. Designed to accompany live performances, this application is also intended to be used for remote educational purposes and should effectively demonstrate the capabilities of the underlying multipurpose audio analysis toolset Alexandro has been developing over the past year.

An image of the Virtual Sandbox Project, one of the projects Alexandro has been developing. This image visualizes the three-point plane problem, a fundamental concept in civil engineering and surveying that involves determining the orientation and position of a plane in three-dimensional space based on the coordinates of three non-collinear points located on that plane. This problem is crucial in various civil engineering applications, including land surveying, construction, and geodetic measurements.

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Eyal Assaf joins the World Building Fellowship offered by Epic Games /gradstudies/2022/12/01/eyal-assaf-epic-games-fellowship/ Thu, 01 Dec 2022 15:04:00 +0000 /gradstudies/?p=49985

Congratulations to Eyal Assaf, PhD Candidate in Digital Media, on his acceptance to the World Building Fellowship program offered by Epic Games, makers of the Unreal game engine. Epic Games launched their program in 2021, with an emphasis on the integration of the Unreal engine into virtual production and visual effects for narrative-based film and broadcast. In this current month-long Fellowship, Epic Games has shifted their focus to virtual World Building, using the latest tools and technologies incorporated within the engine. The goal is to create a fully rendered, real-time navigable digital environment.

Eyal is participating World Building Fellowship to support and further explore his professional and academic interests. Professionally, he works as a Tech Artist with an emphasis on creating tools to automate 3D production. Academically, he teaches Procedural Modeling for Games, along with other 3D production skills at Seneca College. In his doctoral studies, Eyal is researching procedural world generation paradigms in game worlds.

For the World Building Fellowship, Eyal is busy working on the creation an underground, cavernous environment with dwellings carved from stalagmites surrounded by giant mushroom-like vegetation. Signs of ancient alien artifacts will be found strewn about and embedded in the cavern. He is using Houdini software to create some of the ‘hero’ elements such as the dwellings, alien elements, and cavern structure, while using (encouraged to by the Fellowship organizers) Quixel photogrammetry assets to populate the environment quickly and randomly. We look forward to seeing the final results!

In-engine lighting, render tests and explorations, using assets developed in Houdini and Quixel.

In-engine lighting, render tests and explorations, using assets developed in Houdini and Quixel.

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