software licences Archives - IPOsgoode /osgoode/iposgoode/tag/software-licences/ An Authoritive Leader in IP Thu, 18 Jul 2013 15:01:07 +0000 en-CA hourly 1 https://wordpress.org/?v=6.9.10 XBox One: (Not) Attempting to Modernize Through Monopolization /osgoode/iposgoode/2013/07/18/xbox-one-not-attempting-to-modernize-through-monopolization/ Thu, 18 Jul 2013 15:01:07 +0000 http://www.iposgoode.ca/?p=21576 In late May 2013, Microsoft announced details of its new console, the XBox One, to be launched in November 2013. In addition to new games and technical improvements, consumers were surprised by Microsoft's initial statement that that games on the system would be bound to a user's account. The PR backlash caused Microsoft to change […]

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In late May 2013, Microsoft details of its new console, the XBox One, to be . In addition to new games and technical improvements, consumers were surprised by Microsoft's initial statement that that games on the system would be bound to a user's account. The PR backlash caused Microsoft to change its stance, but the copyright-related issues still remain interesting and relevant in today's "digital age."

 

Although new games could still be installed by using the disc and saved in the memory of different consoles, they could only be played if the original user was connected to his/her personal account. As a result, the secondary market of games could be controlled by Microsoft. Even if the game discs themselves could be exchanged or resold, the second users could not play these games without or of the first user. It is important to note that Microsoft´s measure was not explicitly designed to combat game piracy, but to place greater control on the retailer-driven secondary market.

In proposing restrictions against the freedom to dispose of used games for the Xbox One, Microsoft gave rise to a point of tension between copyright holders and consumers. This issue has been openly discussed in relation to the music industry and for the use of protected works on the internet for some years.

 

From the perspective of the video game industry, there are a number of valid reasons to implement such measures. Considering that profits and activities of video game companies have been threatened due to the and to the by several retailers, increasing revenue by controlling the secondary market would provide greater sustainability in the competitive video game market. By doing this, companies would have money not only to remain in the market, but also in developing new technologies in the medium- and long-term.ÌýFurthermore, the increase of profits might contribute to the overall reduction of cost for original games, as the risk of losses arising from the independent secondary market would not be included in the price.

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At this point, it is important to highlight that the adoption of measures of restriction of the secondary market is not something new in the digital age. The use of "one-way" CD-keys for activating software on computers and consoles has been used for some years, which combats against piracy and places greater control on the secondary market. Similarly, digital rights management (DRM) services such as - used by PC-gamers since 2002 - bind the games to the purchaser's account through the use of a licence.

 

In spite of these advantages, the changes purposed by Microsoft received a large number of . In binding the original games to a specific user account, users might be forced to pay costs to game publishers in order to acquire a licence needed to play an used game and would not be able to recover part of these costs through resale of the physical copy. Although it is argued that increased profits in the video game industry might help reduce the price of new games and promote the development of new games and consoles, there is no assurance thatÌý(i)Ìýit will really occur, andÌý(ii)Ìýif it occurs, the price reduction and technology development will be satisfactory to compensate the restrictions imposed by Microsoft.

For these reasons, many gamers rejected the new system adopted by Microsoft and not to use this model in their upcoming competitor console, the Playstation 4. After the outcry, Sony confirmed that used game sales would by the Playstation 4.Ìý Microsoft, in fear of losing a considerable number of sales, , ensuring that XBox One games may be freely exchanged and resold without the need of purchasing a new licence.

While the license-based system of games sale proposed by Microsoft won't be implemented by the company in this hardware cycle, there are some legal and policy issues of great importance that should be highlighted.

Proposals such as this give rise to discussions about the boundaries of copyright law. Considering that intellectual property rights are often used as an instrument to increase market share and to maximize profits, their function would better be justified under a social and collective perspective than under an individualistic perspective. In that respect, the scope of copyrights should be limited to the function of promoting creativity. In my opinion, the development of the video game market in the last two decades shows that creativity and innovation in this sector is possible even if a secondary market is not restricted. Here, Microsoft's business strategy may require some fine-tuning.

Furthermore, the approach initially proposed by Microsoft might , a fundamental principle of property law. If Microsoft went ahead with their initial plans, discs would circulate in the market, but the games contained on them could not be played by other users without acquiring a new licence. By licensing access, publishers would effectively retain their right to control the product of its intellectual creation after its first sale in the market. In my view, in countries where the exhaustion of rights for creative works and software is ensured (i.e. USA, Brazil, EU-countries), sidestepping the practical effects of the "first sale doctrine" via licensing should be considered incompatible with the copyright system. If allowed, interests protected by the exhaustion doctrine would be ignored. If the measure suggested by Microsoft is performed by a company in the future, the Courts and legislative bodies should take into account its effect on the exhaustion of rights in order to shape the laws of the digital age appropriately.

The initially-proposed measure of controlling the secondary market might be considered at odds with the purpose of copyright and of the "first sale doctrine." In this situation, we saw that market forces stayed Microsoft's hand, but we must wait to see what the future brings as business models continue to evolve, and large and well-reputed players like Microsoft continue to commercialize new technologies.

 

Pedro Henrique Dias Batista is an IPilogue Editor and a PhD student at Ludwig Maximilian University of Munich.

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For (Re)Sale: The ECJ Rules on the Exhaustion of Software Distribution Rights /osgoode/iposgoode/2012/08/14/for-resale-the-ecj-rules-on-the-exhaustion-of-software-distribution-rights/ Tue, 14 Aug 2012 18:13:22 +0000 http://www.iposgoode.ca/?p=17942 Early in July, the European Court of Justice (ECJ) came to a decision with regards to the distribution rights retained by a software company. The ruling, resulting from litigation between UsedSoft GmbH and Oracle International Corp., which can be found here, will prove an important one in today’s increasingly digital society. The case was initiated […]

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Early in July, the European Court of Justice (ECJ) came to a decision with regards to the distribution rights retained by a software company. The ruling, resulting from litigation between UsedSoft GmbH and Oracle International Corp., which can be found , will prove an important one in today’s increasingly digital society.

The case was initiated by Oracle in response to UsedSoft’s 2005 promotion which advertised “already used� licenses for Oracle programs (UsedSoft’s website can be found ). The decision comes at a time when a number of software companies are already scrambling due to an increasing frequency in pirated software downloads, and only time will tell as to what lasting effect the decision will have on the industry.

The main issues decided by the ECJ can be summarized in a few main points: a downloaded copy of a program along with the conclusion of a user license agreement is considered a sale and thereby extinguishes the distribution rights of the copyright holder (it can be considered a transfer of rights of ownership); the obtained license can be sold to others, making them lawful acquirers of the product; and lastly, in order to avoid infringing the rights of the copyright holder, the license must be sold wholesale and the seller cannot retain the program for personal use.

The ruling by the ECJ will cause a number of ripples throughout the European Union, national courts around the world, and the software industry. Within the context of the EU, while the ECJ’s decision is not binding to national courts, a concerning the same case will probably look to the ECJ ruling for guidance. Similarly, while distribution and reproduction laws differ from the EU when compared to Canada and the United States, the decision might have some influence on judges that find themselves presiding over similar cases.

The that is expected to result from such a decision is expected to be on the operation and success of the software industry. If such a decision gains momentum through the rest of the world, it is very possible that companies similar to UsedSoft could quickly become a new viable business.

While the software industry will remain anxious about this kind of ruling becoming the norm, there is an ongoing debate (with proponents on either side) about whether this type of reselling should be allowed when it comes to digital content. In the automotive industry, used cars are increasingly featured even at the new car dealerships; in the console video game industry, publishers are trying every possible method to prevent the losses of sales that used game retailers like GameStop have been targeting. If reselling is allowed in these types of businesses, why would it not be allowed in a digital environment?

Another approach that software companies might take if such rulings become more common is to move to a different business model to avoid exhausting their distribution rights. Something like this would avoid the language that the ECJ used when describing the of use provided to consumers by the copyright holder. However, more “sneaky� practices like this might have the unfortunate consequence of pushing those people that would purchase a product legitimately to pirate such content. Hopefully, cases like this will allow the law to grow to the point where consumer and publisher rights are balanced against each other appropriately.

Adam Del Gobbo is a JD Candidate at Osgoode Hall Law School.

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