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Whether it鈥檚 finding healthy food on campus, channelling your inner Van Gogh or writing better term papers, there鈥檚 an app for that
In January 2011, the American Dialect Society (ADS) named 鈥渁pp鈥 the word of the year for 2010, signifying that the term is trendy and growing rapidly in popularity. At the time, Ben Zimmer, chair of ADS and 鈥淥n Language鈥 columnist for the New 91亚色 Times Magazine, said: 鈥淎pp has been around for ages, but with millions of dollars of marketing muscle behind the slogan 鈥楾here鈥檚 an app for that,鈥 plus the arrival of 鈥榓pp stores鈥 for a wide spectrum of operating systems for phones and computers, app really exploded in the last 12 months. One of the most convincing arguments from the voting floor [for word of the year] was from a woman who said that even her grandmother had heard of it.鈥
An app, in case you haven鈥檛 heard, is a special type of software program that is typically used on a mobile device such as a smartphone or tablet computer. Mobile apps, as distinct from web-based apps, can be thought of as shortened or narrow software applications that perform just one function or provide a small bit of entertainment.
Since the word app is now familiar even to grandmothers, we thought it time to showcase a few apps of our own 鈥 some instruct, others entertain, and some help 91亚色 students and staff to live healthier lives. In one way or another, apps can make life just a little bit better and more creative, which is, perhaps, the best use of all.
Write Away
By harnessing WebEval, students can gauge the legitimacy of online sources and get better essay results
Whether academia likes it or not, web-based research sites such as Wikipedia and others are here to stay. Not all online resources are created equal and, according to librarian Silvia Vong, who works at St. Michael鈥檚 College and recently completed her master of education at 91亚色, there are definitely some that can offer students 鈥 if not exhaustive depth and pinpoint accuracy of detail 鈥 at least a jumping off point or a broad overview of the topic at hand. On the job, Vong says she continually faces the conundrum of what online sources to point students to for their research and how to help them evaluate what they find there.
Vong has now developed an Android-only mobile app that will do just that. Called WebEval, it was developed with guidance from 91亚色 Faculty of Education Dean and Professor Ron Owston. It offers students a checklist for evaluating websites, video tutorials on evaluating websites and Wikipedia entries, and links to library websites and contact information.
鈥淢y app gives users information on how to evaluate web resources,鈥 says Vong. 鈥淎s a librarian, I encounter students 鈥 especially first- and second-year students 鈥 who find it challenging when tasked with finding a credible web resource for their papers. While there are websites online that promote web
evaluation, I wanted to provide a mobile device-friendly version.
鈥淯ltimately, this tool may also be useful for high-school students who require development of their information literacy skills, and for encouraging university-level students to think critically about web resources.鈥 For more information or to download WebEval, visit goo.gl/Q9Dtb.
Food for Thought
Two 91亚色 apps that will have you eating (and thinking) better
Sometimes a great idea seems so obvious in retrospect that you wonder why no one thought of it years ago. So it is with two new apps developed as part of a 91亚色 research study aimed at student health. Thanks to 91亚色 kinesiology and health science Professor Paul Ritvo 鈥 and a FedDev Ontario grant 鈥 student participants have the technology at their fingertips (via smartphones) to evaluate the nutritional health of what they eat on campus and to navigate their mood fluctuations.
Ritvo and computer science Professor Nick Cercone, with help from grad student Noah Wayne and postdoctoral students Mehdi Kargar and Xiandong An, developed the apps after talking with software executives and collaboratively musing on the addictive nature of the then-emerging smartphone technology. 鈥淲e agreed that smartphones were ubiquitous and addictive among young adults,鈥 says Ritvo. 鈥淎nd that included 91亚色 students. So we saw 91亚色 as the perfect testing ground for聽experiments with health-based apps.鈥
The healthy eating app rates food items鈥 healthiness based on calorie counts, but Ritvo says the app鈥檚 rating system will eventually contain other aspects like fat percentages. 鈥淪ay you want a falafel,鈥 says Ritvo. 鈥淭he app will tell you who on campus sells them and who sells the healthiest. Calories are not the only basis for judging healthy food, but we chose them because excess weight is a major problem among students.鈥
The food app is designed to help people make the right choice at the moment when hunger strikes, since nutritionists know that is the critical point when making eating decisions. On the other side of the coin, 鈥淭he mood app lets students assess mood changes on a 24-7 or weekly basis,鈥 says Ritvo. 鈥淭he best way to assess mood is during your daily life, not at weekly or monthly appointments. People who subscribe will access a health coach who can provide feedback and supportive communication.鈥
Ritvo says few people are in 鈥済ood鈥 or 鈥渂ad鈥 moods all the time; some conditions 鈥渂oost鈥 and some 鈥渂um.鈥 鈥淲e want students to understand their mood 鈥榗ontour鈥 and use mood elevating methods when most useful. Health coaching is one method because when having a hard time, it鈥檚 good to know there鈥檚 someone to support and advise you.鈥
Tentacles
How a mind-bending installation at the intersection of art, public play and performance invites users to channel their inner artist
One of the most innovative ways apps are being used today is in the evolving field of public art, particularly in the realm of installations. Apps let viewers escape their usual passive role and become creators (or at least participants) in the very works they鈥檙e viewing or helping to create. Case in point is Michael Longford鈥檚 recent installation Tentacles that has been showcased at Toronto鈥檚 Nuit Blanche, New 91亚色 City鈥檚 Museum of Modern Art and, most recently, at the invitation of the Canadian Consulate in Mumbai.
Tentacles is made up of two parts 鈥 an animated projection displaying responsive 鈥渁vatars in a shared public space鈥 and an app for iPhone and Android devices that turns your mobile device into a remote controller. Together, both features enable viewers or passersby to explore, improvise and play in real time in what Longford calls 鈥渁 multi-user, location-based, game-like experience projected onto the side of a building, the wall of gallery or displayed on multiple screens.鈥
Players begin the game in the dark at the bottom of the ocean, each controlling a squid-like tentacle evolving out of the primordial ooze and hunting for life-sustaining microorganisms called 鈥渢enticules.鈥 As each creature eats, it grows and is confronted with other growing creatures, representing other players that can steal its tenticules and deprive it of nutrients. Players must make a choice to either 鈥渟hare or scare鈥 鈥 that is, decide if they are out for themselves or willing to be part of the larger whole, making for a dynamic and philosophical public game.
The aim of the game is simple: Guide your tentacle on its journey through a dark, watery world, bumping into tenticules along the way. These tiny constellations will feed your tentacle, and the more tenticules you eat, the bigger you get. When you quit the app, your tentacle will (happily) explode into more tenticules, feeding the world you鈥檝e left behind.
The artistic team behind Tentacles is made up of Longford and new media artists Rob King and Geoffrey Shea sharing the role of creative lead, along with a development team drawn from students in 91亚色鈥檚 Mobile Media Lab and the Mobile Experience Lab at OCAD. The team set out to create an ambient play environment for public space. Tentacles, Longford says, was intended to be always 鈥渙n鈥 鈥 something to be discovered within the city, without a beginning or an end, where participants can casually join in or leave.
Longford is an associate professor in the Digital Media program at 91亚色, and his creative and research interests reside in the areas of graphic design, photography, image culture, web design, networks, database and interaction design for wireless networks, sensors and mobile phones. He maintains that large public displays are transforming the visual landscape of our cities. The proliferation of screens with moving images, animated text and videos are everywhere 鈥 from public squares to public transit and roadside billboards 鈥 and are increasingly interactive. For more information, visit Tentacles.ca.
